My friend pedro adult swim
I say this because the narrative of My Friend Pedro is at least passingly interested in game violence, and it has more than a few jokes at the expense of players whose minds are purportedly warped by violent video games, and yet – violence is an integral part of this experience.The game conjures an emotional state which reminded me of Hotline Miami: a confusion over whether the game is meant to be serious and comedic, and a personal introspection about whether game violence is cool, shocking, both, or neither.Dead Toast Entertainment is not bound to any particular genre or platform and put a high value on creative freedom.Where it all started Dead Toast Entertainment began back in 2006, when Victor Agren needed a label to release his experimental Flash games under.While I don’t agree that video games cause violent behaviour, I definitely think that prolonged exposure desensitises players to the depiction of violent acts.But on the other hand, I think we’ve been able to have much more mature, honest and sobering discussions of violence, precisely because video games are able to represent their impact better than film or prose.Going indie, lone-wolfing it The transition from full time employee to being full time indie was scary but super exciting!And to make things even more exciting Victor decided to leave England (where he'd been living during his time with Media Molecule) and move to Rio de Janeiro, Brazil. During his time in Brazil he picked up his indie endeavors where he had left them and started working on 'Nunchuck Charlie: A Love Story', a free Flash-game sponsored by Adult Swim Games.
And into the mix we can then consider games like Hotline Miami and Overgrowth – games which portray violence as something dark and defamiliarising, as a last resort to ensure personal survival, and yet sickly, intoxicatingly gratifying.
This is a game about stylishly killing enemies in order to rack up points.